I started working on Wagic in august 2007, but I took the first videos and screenshots in april 2008 (yes, apparently it did take me a few months to have something worth screenshots, but it was so long ago that I don’t really remember).
I think it’s good to show you the progress that’s been made in one year. I have a video of the game at that time, but the mean Llawyer’s elves would probably shut it down as I put it on youtube, so…
Below are a few screenshots taken in April 2008 and April 2009. People who’ve been following Wagic’s progress since the first alpha release will probably be surprised to see that the difference between the alpha and the current version is less noticable than the difference between these old screenshots and the alpha.
For those who come here for the first time, I am not allowed to host WotC’s copyrighted content on my server, hence the blurry sections.
The main menu
One year ago
One year ago
But what changed, really?
One year ago, the AI was only able to use basic lands and creatures with no ability. Actually, the game itself only featured a few creatures, and the only abilities that worked were mana abilities and the Brass man upkeep cost. Overall, the total number of playable cards was around 50.
The board itself was more than simple, all card a player controlled would be put on the same line, without making any difference between land and creatures.
The deck editor didn’t exist, it was just an item in the main menu with no associated action.
I’m happy to say that today Wagic handles more than 2500 cards, and most of the common abilities. It’s become easier to create cards, the graphics got better, and…well the AI still sucks (although it is able to cast enchantments, sorceries, and when you’re lucky, a few activated abilities) but the new difficulty mode spices things up!
There’s of course lots of room for improvement in Wagic, but when I see what’s been accomplished in one year (not only by me, but also by the small community on the forum that helps in many ways), it gives me great expectations for future releases! Stay tuned, I can already promiss that next version will come with lots of cool improvements!